How to play ROB RUN
Start with a short session you can repeat. Learn what to check before putting on a mask and where to go if you decide to sell.
1. Open the Windows game on Steam
Open ROB RUN on Steam. Match the publisher Kefir and app ID 4262460, then use the store’s install action in Steam. Check the Windows requirements on that page before downloading. If the game launches but you cannot join, read the current notices in the client and check Kefir’s help center for support. You can read this walkthrough from another device while the game is open.
2. Visit Lenny and pick a first-session goal
After the intro quests, Kefir’s help center sends new players to Lenny at his Motel to learn the core systems. Start there, then pick one goal for Looty Bay. Seeing how the city connects to your exit is a useful first session even if you decide to leave with an empty bag.
Three questions to answer before you commit
What does the target look like from your approach? Where will you leave if another player arrives? Where will you go after leaving? Kefir recommends scouting before masking up. On a practice trip, choose one spot to observe and decide when to turn back. If you discover the route is awkward, the scout has already done its job. Record the uncertainty so you can investigate it on your next visit.
3. Decide when the mask is worth it
Kefir’s looting guide says the mask enables robberies and exposes you to attacks from police and other criminals. Death costs the contents of the bag. Before you commit, pick a clear stopping rule. For example, end your attempt if you lose the exit you planned to use. Treat that as a decision you can study after the session. Keep the time and expenses in your log even if you came back without a sale.
4. Find the fence and finish the attempt
The publisher points to vans with a dollar sign in Looty Bay or at the Sales Center. Check the map before you decide how to finish a trip. The fence guide covers collecting the sale cash and the difference between cash and a bank balance. For a cash run, use the actual sale as your finish line. For a scout, end when you have answered your three questions or reached your time limit. Keep scouting entries under a different name if you use the tracker for both.
Walkthrough example
Say you enter Looty Bay to see whether you can connect a target, exit and fence in one visit. You locate the target and mark where you would leave, but you cannot reach the sale point by the route you expected. Stop there. On your next scout, investigate a different connection to the dollar sign. This is an example of a first-session decision, with no required map path or payout.
Source for the mask, bag loss and fences: Kefir’s Looting and Robbing help section.